Ninth Talents Sketches

Anvil

Generated from Lab JSON. Do not edit. Changes go in inbox/ as a whole-tree sketch.

Slug: toughness · Bucket: Defense · Concept: The firing line — they key on you, you wear it, you make it expensive.

Lab notes: Ironhide = dr_additive 3/pick when channel=physical. Unused-weight→armor is chassis-universal.

Fates (personality / callout / Tapestry — not AI power):

+protective 0.05/rank · +resolve 0.05/rank · −mobility 0.05/rank

SlotTalentWire
PassiveIronhide (toughness.passive)effect (talent_anvil_ironhide)
Basic 1Antagonist (toughness.basic_1)effect (talent_anvil_antagonist)
Basic 2Walking Tall (toughness.basic_2)effect (talent_anvil_walking_tall)
Advanced 1Extra Stout (toughness.advanced_1)effect (talent_anvil_extra_stout)
Advanced 2Heel Tactics (toughness.advanced_2)effect (talent_anvil_heel_tactics)
MasteryHeavy Metal (toughness.mastery)unwired

Passive — Ironhide

toughness.passive · legacy durability

3% physical damage resistance per pick in this tree.

Author: Madlib: increase dr by 3/pick when channel=physical. Tree passive_effects scales with picks.

Wire: effect (talent_anvil_ironhide)

Basic 1 — Antagonist

toughness.basic_1 · legacy big_threat

Hate written toward you is 1.5×. Thumb, not a taunt.

Author: Madlib: hate_incoming ×1.5 (you are the object). Dump resist dropped — hold + fatter writes. threat_rating −5 hex stripped.

Wire: effect (talent_anvil_antagonist)

Basic 2 — Walking Tall

toughness.basic_2 · legacy meat_and_metal

+2 Presence (occupy: cover provided, body-block, post). −50% incoming allied damage (any friendly fire). Does not change Silhouette or evasion.

Author: Madlib: +2 presence; incoming_damage ×0.5 when ally. Hull S unchanged. body_block hook stripped.

Wire: effect (talent_anvil_walking_tall)

Advanced 1 — Extra Stout

toughness.advanced_1 · legacy stubborn

+2 to Body saves (balance, sunder, slow, weaken, movement_disrupt — not composure / Mind).

Author: Madlib: +2 save_vs_bane when family=body. Consumed at get_bane_save_offset. Not save_bonus (would hit Mind checks).

Wire: effect (talent_anvil_extra_stout)

Advanced 2 — Heel Tactics

toughness.advanced_2 · legacy ironhide

Bonus damage vs a target = 1/5 of their Hate toward you (100-scale → max +20%). You hit people who hate you harder.

Author: Madlib: hate_cash ×0.2 at the hit. Cash Get(them,you) before this attack writes ink. Old +5 DR corpse unbound.

Wire: effect (talent_anvil_heel_tactics)

Mastery — Heavy Metal

toughness.mastery · legacy heavy_plating

Grants Heavy Plating (no grid, no leftover-weight tax). Same item as the gear row.

Author: Grants equipment.json heavy_plating. Balance the item, not this talent. Skip grant if that slug is already equipped. zone_hp_grant unbound.

Wire: unwired