Ninth Talents Sketches

Rifleman

Generated from Lab JSON. Do not edit. Changes go in inbox/ as a whole-tree sketch.

Slug: rifleman · Bucket: Weapon Spec · Concept: Two-handed firearms

Lab notes: GEAR-CLASS GATED (E.4): applies when firing two-hand firearm.

Fates (personality / callout / Tapestry — not AI power):

SlotTalentWire
PassiveTwo-Hand Aim (rifleman.passive)effect (talent_rifleman_passive)
Basic 1Rifle Versatility (rifleman.basic_1)effect (talent_rifleman_basic_1)
Basic 2Precision (rifleman.basic_2)effect (talent_rifleman_basic_2)
Advanced 1Handling (rifleman.advanced_1)hook (handling)
Advanced 2Saturation Rifleman (rifleman.advanced_2)effect (talent_rifleman_advanced_2)
MasteryThis Is My Rifle (rifleman.mastery)hook (this_is_my_rifle)

Passive — Two-Hand Aim

rifleman.passive

Bonus accuracy when firing a two-handed firearm.

Author: Tree passive for rifleman. Authored under Talents (kind:passive).

Wire: effect (talent_rifleman_passive)

Basic 1 — Rifle Versatility

rifleman.basic_1 · legacy rifle_versatility

Maximum and minimum range increase — your effective engagement band widens both directions.

Author: GEAR-CLASS GATED: applies on two-hand firearm. Substrate question: does this need separate range_min vs range_max amplifiers, or is range_mod sufficient as a unified shift?

Wire: effect (talent_rifleman_basic_1)

Basic 2 — Precision

rifleman.basic_2 · legacy precision

Bonus crit chance when firing in semi-auto mode — slow squeeze, sharp hit.

Author: GEAR-CLASS + FIRE-MODE GATED: applies on two-hand firearm semi-auto. Conditional gating depends on weapon-trait predicate (semi_auto). Substrate gating TBD.

Wire: effect (talent_rifleman_basic_2)

Advanced 1 — Handling

rifleman.advanced_1 · legacy handling

Increased fire arc — engage targets across a wider front without repositioning.

Author: HARDCODED HOOK: no fire_arc effect ID yet. Substrate gap — fire arc is a weapon property; hook adjusts it per pilot.

Wire: hook (handling)

Advanced 2 — Saturation Rifleman

rifleman.advanced_2 · legacy saturation_rifleman

Scatter and auto modes fire additional shots per volley.

Author: GEAR-CLASS GATED: parallel to pistolero/saturation_pistolero — same substrate (volley_count), different gear class.

Wire: effect (talent_rifleman_advanced_2)

Mastery — This Is My Rifle

rifleman.mastery · legacy this_is_my_rifle

One additional attack action with your rifle each turn — your weapon is an extension of you.

Author: HARDCODED HOOK: extra attack per turn. Hook grants additional attack action availability. Naming nod: Full Metal Jacket / USMC rifle creed.

Wire: hook (this_is_my_rifle)