Ninth Talents Sketches

Red Glare

Generated from Lab JSON. Do not edit. Changes go in inbox/ as a whole-tree sketch.

Slug: red_glare · Bucket: Weapon Spec · Concept: Rockets and missiles

Lab notes: GEAR-CLASS GATED (E.4): applies when firing missile launchers. Naming nod: Spartan/Persian (Herodotus / 300).

Fates (personality / callout / Tapestry — not AI power):

SlotTalentWire
PassiveFight in the Shade (red_glare.passive)effect (talent_red_glare_passive)
Basic 1Bombs For Peace (red_glare.basic_1)effect (talent_red_glare_basic_1)
Basic 2Longshot (red_glare.basic_2)effect (talent_red_glare_basic_2)
Advanced 1Seekers (red_glare.advanced_1)effect (talent_red_glare_advanced_1)
Advanced 2Bunker Buster (red_glare.advanced_2)effect (talent_red_glare_advanced_2)
MasteryHigh Yield (red_glare.mastery)effect (talent_red_glare_mastery)

Passive — Fight in the Shade

red_glare.passive

Increased volley shot count when firing missile launchers — "then we shall fight in the shade."

Author: Tree passive for red_glare. Authored under Talents (kind:passive).

Wire: effect (talent_red_glare_passive)

Basic 1 — Bombs For Peace

red_glare.basic_1 · legacy bombs_for_peace

Missiles do minimal damage to allies caught in your AOE.

Author: DOWNSIDE-REMOVAL TALENT shape. Substrate: 4040 friendly_fire_damage multiplicative. Magnitude -0.85 = 15% of normal damage to friendlies. Naming irony: Vietnam-era anti-war rhetoric.

Wire: effect (talent_red_glare_basic_1)

Basic 2 — Longshot

red_glare.basic_2 · legacy longshot

Optimal and Max ranges increase — engage from further away.

Author: GEAR-CLASS GATED: applies on missile launcher. Same range_mod substrate question as Rifle Versatility.

Wire: effect (talent_red_glare_basic_2)

Advanced 1 — Seekers

red_glare.advanced_1 · legacy seekers

Accuracy and Called Shot bonuses on missile attacks.

Author: Compound talent — accuracy (1600) + called_shot_bonus (1660). Turns missiles from area-spread into precision-zone-strike weapons.

Wire: effect (talent_red_glare_advanced_1)

Advanced 2 — Bunker Buster

red_glare.advanced_2 · legacy bunker_buster

Missile attacks gain the rend trait — halves target cover and Dig In before precision applies.

Author: TAG-GRANTER TALENT shape (substrate primitive). 1720:1 grants rend trait. Anti-fortified-position counter to passive defensive playstyles. Per user 2026-04-27.

Wire: effect (talent_red_glare_advanced_2)

Mastery — High Yield

red_glare.mastery · legacy high_yield

Splash damage from your explosive attacks is amplified — secondary impact zones hurt as much as the primary.

Author: META-AMPLIFIER MASTERY. Substrate: 4030 splash_damage_mult. +0.50 = +50% splash damage. Anchors Red Glare as area-control specialist rather than alpha-strike.

Wire: effect (talent_red_glare_mastery)