Red Glare
Generated from Lab JSON. Do not edit. Changes go in inbox/ as a whole-tree sketch.
Slug: red_glare · Bucket: Weapon Spec · Concept: Rockets and missiles
Lab notes: GEAR-CLASS GATED (E.4): applies when firing missile launchers. Naming nod: Spartan/Persian (Herodotus / 300).
Fates (personality / callout / Tapestry — not AI power):
—
| Slot | Talent | Wire |
|---|---|---|
| Passive | Fight in the Shade (red_glare.passive) | effect (talent_red_glare_passive) |
| Basic 1 | Bombs For Peace (red_glare.basic_1) | effect (talent_red_glare_basic_1) |
| Basic 2 | Longshot (red_glare.basic_2) | effect (talent_red_glare_basic_2) |
| Advanced 1 | Seekers (red_glare.advanced_1) | effect (talent_red_glare_advanced_1) |
| Advanced 2 | Bunker Buster (red_glare.advanced_2) | effect (talent_red_glare_advanced_2) |
| Mastery | High Yield (red_glare.mastery) | effect (talent_red_glare_mastery) |
Passive — Fight in the Shade
red_glare.passive
Increased volley shot count when firing missile launchers — "then we shall fight in the shade."
Author: Tree passive for red_glare. Authored under Talents (kind:passive).
Wire: effect (talent_red_glare_passive)
Basic 1 — Bombs For Peace
red_glare.basic_1 · legacy bombs_for_peace
Missiles do minimal damage to allies caught in your AOE.
Author: DOWNSIDE-REMOVAL TALENT shape. Substrate: 4040 friendly_fire_damage multiplicative. Magnitude -0.85 = 15% of normal damage to friendlies. Naming irony: Vietnam-era anti-war rhetoric.
Wire: effect (talent_red_glare_basic_1)
Basic 2 — Longshot
red_glare.basic_2 · legacy longshot
Optimal and Max ranges increase — engage from further away.
Author: GEAR-CLASS GATED: applies on missile launcher. Same range_mod substrate question as Rifle Versatility.
Wire: effect (talent_red_glare_basic_2)
Advanced 1 — Seekers
red_glare.advanced_1 · legacy seekers
Accuracy and Called Shot bonuses on missile attacks.
Author: Compound talent — accuracy (1600) + called_shot_bonus (1660). Turns missiles from area-spread into precision-zone-strike weapons.
Wire: effect (talent_red_glare_advanced_1)
Advanced 2 — Bunker Buster
red_glare.advanced_2 · legacy bunker_buster
Missile attacks gain the rend trait — halves target cover and Dig In before precision applies.
Author: TAG-GRANTER TALENT shape (substrate primitive). 1720:1 grants rend trait. Anti-fortified-position counter to passive defensive playstyles. Per user 2026-04-27.
Wire: effect (talent_red_glare_advanced_2)
Mastery — High Yield
red_glare.mastery · legacy high_yield
Splash damage from your explosive attacks is amplified — secondary impact zones hurt as much as the primary.
Author: META-AMPLIFIER MASTERY. Substrate: 4030 splash_damage_mult. +0.50 = +50% splash damage. Anchors Red Glare as area-control specialist rather than alpha-strike.
Wire: effect (talent_red_glare_mastery)