Reaver
Generated from Lab JSON. Do not edit. Changes go in inbox/ as a whole-tree sketch.
Slug: reaver · Bucket: Weapon Spec · Concept: Two-handed melee
Lab notes: Edgelord = +3% outgoing dmg/pick when 2H melee. when.hands + when.melee.
Fates (personality / callout / Tapestry — not AI power):
—
| Slot | Talent | Wire |
|---|---|---|
| Passive | Edgelord (reaver.passive) | effect (talent_reaver_passive) |
| Basic 1 | Weighted Blows (reaver.basic_1) | effect (talent_reaver_basic_1) |
| Basic 2 | Anger Management (reaver.basic_2) | effect (talent_reaver_basic_2) |
| Advanced 1 | Cleave (reaver.advanced_1) | hook (cleave) |
| Advanced 2 | Sever (reaver.advanced_2) | effect (talent_reaver_advanced_2) |
| Mastery | Execute (reaver.mastery) | hook (execute) |
Passive — Edgelord
reaver.passive · legacy two_hand_edge
+3% two-hand melee damage per pick in this tree.
Author: Madlib: +3% outgoing damage / pick when.hands=2 and when.melee. Mount occupancy is 2H at load — melee AND is load-bearing.
Wire: effect (talent_reaver_passive)
Basic 1 — Weighted Blows
reaver.basic_1 · legacy weighted_blows
Bonus stagger per hit — your blows knock targets off balance.
Author: GEAR-CLASS GATED: applies on two-hand melee attacks. Substrate gating TBD at attack pipeline integration.
Wire: effect (talent_reaver_basic_1)
Basic 2 — Anger Management
reaver.basic_2 · legacy anger_management
Minor increase to threat AND deflection — being angry makes you both noticed and harder to hit.
Author: Compound stat amp. Threat (4000) draws fire; deflect_width (1340) makes you survive that fire. Synergistic pairing.
Wire: effect (talent_reaver_basic_2)
Advanced 1 — Cleave
reaver.advanced_1 · legacy cleave
Other engaged enemies take a percentage of your melee damage.
Author: HARDCODED HOOK: multi-target damage spread on melee attacks. Hook reads engagement state, applies % damage to engaged-but-not-targeted enemies.
Wire: hook (cleave)
Advanced 2 — Sever
reaver.advanced_2 · legacy sever
Increased Called Shot weighting — your strikes are more likely to land where you aim.
Author: Called Shot bonus. Pairs cross-tree with Red Glare's Seekers (different gear class, same substrate primitive).
Wire: effect (talent_reaver_advanced_2)
Mastery — Execute
reaver.mastery · legacy execute
Killing an enemy refunds AP and allows a second attack this turn — finish a fight, start another.
Author: HARDCODED HOOK: kill-trigger amplifier (new Mastery archetype). Hook fires on KILL_LETHAL CombatEvent, refunds AP and queues an additional attack action.
Wire: hook (execute)