Pistolero
Generated from Lab JSON. Do not edit. Changes go in inbox/ as a whole-tree sketch.
Slug: pistolero · Bucket: Weapon Spec · Concept: Pistols
Lab notes: All six live. Trick Shot: OHF ricochet from primary toward Mark, then tag moves.
Fates (personality / callout / Tapestry — not AI power):
+improvisation 0.05/rank · +mobility 0.05/rank · −measure 0.05/rank
| Slot | Talent | Wire |
|---|---|---|
| Passive | Big Iron (pistolero.passive) | effect (talent_pistolero_passive) |
| Basic 1 | Quickdraw (pistolero.basic_1) | effect (talent_pistolero_basic_1) |
| Basic 2 | Fan the Hammer (pistolero.basic_2) | effect (talent_pistolero_basic_2) |
| Advanced 1 | Most Wanted (pistolero.advanced_1) | effect (talent_pistolero_advanced_1) |
| Advanced 2 | Full of Lead (pistolero.advanced_2) | effect (talent_pistolero_advanced_2) |
| Mastery | Trick Shot (pistolero.mastery) | effect (talent_pistolero_mastery) |
Passive — Big Iron
pistolero.passive · legacy pistol_crits
Connecting attacks Mark the target (one Mark; it moves). OHF vs Marked: +3% damage and +3 crit threshold per pick.
Author: mark_apply flag. when.ohf + when.marked. No consume.
Wire: effect (talent_pistolero_passive)
Basic 1 — Quickdraw
pistolero.basic_1 · legacy saturation_pistolero
Reroll natural 1s on initiative (keep the second roll even if another 1). One-handed firearms treat min and opt_min as 1, and skip the engaged −10 accuracy penalty. Firing in the scrum still draws reactives.
Author: Live. init_reroll_nat1 + ohf_range_floor + ohf_engaged_acc_skip. Absorbs Point Break. Vs-unacted first-strike ripped. Not is_engagement_exempt.
Wire: effect (talent_pistolero_basic_1)
Basic 2 — Fan the Hammer
pistolero.basic_2 · legacy deadeye
One OHF: that gun may fire a second time this turn (full AP). Two OHF: two volleys, the second gun is −1 AP. Cap two OHF volleys. Miss still qualifies. Knife and rocket do not inherit.
Author: Live. extra_press + second_activation_ap_discount with when.ohf. CombatVolume SoleMatchOnce + SecondOfTwoPlus. Not follow_up_melee. Absorbs Akimbo.
Wire: effect (talent_pistolero_basic_2)
Advanced 1 — Most Wanted
pistolero.advanced_1 · legacy akimbo
OHF vs your Mark: −25% cover intercept and +5 accuracy. The tag stays.
Author: Live. cover_pierce multiplicative −0.25 + accuracy +5, when.ohf+marked. OHF only. No consume. Absorbs leftover Akimbo slot. Deadeye cover job.
Wire: effect (talent_pistolero_advanced_1)
Advanced 2 — Full of Lead
pistolero.advanced_2 · legacy point_break
Your other weapons get Big Iron’s vs-Marked damage and crit (same per-pick scale). Cover and acc stay pistol-only.
Author: Live. marked_share flag. Big Iron when.marked_numbers = marked and (ohf or share). Does not reuse when.ohf. Point Break leftover unused (Quickdraw).
Wire: effect (talent_pistolero_advanced_2)
Mastery — Trick Shot
pistolero.mastery · legacy trick_shot
When your OHF hits someone who isn’t Marked, the shot ricochets from them toward your Mark (75% damage, full accuracy from that hex). Then the tag moves to who you shot.
Author: Live. bounce_to_mark. Order: primary, bounce while tag still on A, then apply_mark(B). Not an activation. Can crit. Out of range = no bounce, tag still moves.
Wire: effect (talent_pistolero_mastery)