Bladework
Generated from Lab JSON. Do not edit. Changes go in inbox/ as a whole-tree sketch.
Slug: bladework · Bucket: Weapon Spec · Concept: Swords — stay in the cut
Lab notes: Layout locked 2026-09-01. Gate: sword class. Think pass with the drop-in.
Fates (personality / callout / Tapestry — not AI power):
+execution 0.05/rank · +resolve 0.05/rank · −measure 0.05/rank
| Slot | Talent | Wire |
|---|---|---|
| Passive | En Garde (bladework.passive) | effect (talent_bladework_passive) |
| Basic 1 | Riposte (bladework.basic_1) | effect (talent_bladework_basic_1) |
| Basic 2 | Scything Strikes (bladework.basic_2) | effect (talent_bladework_basic_2) |
| Advanced 1 | Clashing Steel (bladework.advanced_1) | effect (talent_bladework_advanced_1) |
| Advanced 2 | Measure Once (bladework.advanced_2) | effect (talent_bladework_advanced_2) |
| Mastery | Blademaster (bladework.mastery) | effect (talent_bladework_mastery) |
Passive — En Garde
bladework.passive
While engaged, swords deal +3% damage and you gain +3 deflect width per pick in this tree. A sword with parry generates +25% Hate toward you.
Author: when.sword+engaged dmg/deflect. hate_incoming +0.25 when parry_sword, per_rank false.
Wire: effect (talent_bladework_passive)
Basic 1 — Riposte
bladework.basic_1
When a volley against you is a Deflect, you answer with each sword in range: free, 75% damage, full accuracy and talents, once per sword.
Author: Live. riposte flag. AttackExecutor after QUALITY_DEFLECT.
Wire: effect (talent_bladework_basic_1)
Basic 2 — Scything Strikes
bladework.basic_2
When a sword hit connects, other enemies in your melee engagement reach take a 35% damage strike.
Author: Your reach bubble, not the primary's neighbors.
Wire: effect (talent_bladework_basic_2)
Advanced 1 — Clashing Steel
bladework.advanced_1
A Charge-enhanced sword hit forces a composure check and they cannot Disengage until they finish a real turn. Delay does not count.
Author: Pin until note_activation_finished. Walk-out still draws Reactive.
Wire: effect (talent_bladework_advanced_1)
Advanced 2 — Measure Once
bladework.advanced_2
If you Aim, your next sword attack is one spend that resolves twice at 75% damage.
Author: is_aiming. One AP. Two volleys. Not two activations.
Wire: effect (talent_bladework_advanced_2)
Mastery — Blademaster
bladework.mastery
If you defeat, knock down, or break an enemy (any weapon), your dash slot resets at −1 AP and your next sword attack is −1 AP.
Author: Break = composure broken. Floor 1 AP.
Wire: effect (talent_bladework_mastery)