Ninth Talents Sketches

Bladework

Generated from Lab JSON. Do not edit. Changes go in inbox/ as a whole-tree sketch.

Slug: bladework · Bucket: Weapon Spec · Concept: Swords — stay in the cut

Lab notes: Layout locked 2026-09-01. Gate: sword class. Think pass with the drop-in.

Fates (personality / callout / Tapestry — not AI power):

+execution 0.05/rank · +resolve 0.05/rank · −measure 0.05/rank

SlotTalentWire
PassiveEn Garde (bladework.passive)effect (talent_bladework_passive)
Basic 1Riposte (bladework.basic_1)effect (talent_bladework_basic_1)
Basic 2Scything Strikes (bladework.basic_2)effect (talent_bladework_basic_2)
Advanced 1Clashing Steel (bladework.advanced_1)effect (talent_bladework_advanced_1)
Advanced 2Measure Once (bladework.advanced_2)effect (talent_bladework_advanced_2)
MasteryBlademaster (bladework.mastery)effect (talent_bladework_mastery)

Passive — En Garde

bladework.passive

While engaged, swords deal +3% damage and you gain +3 deflect width per pick in this tree. A sword with parry generates +25% Hate toward you.

Author: when.sword+engaged dmg/deflect. hate_incoming +0.25 when parry_sword, per_rank false.

Wire: effect (talent_bladework_passive)

Basic 1 — Riposte

bladework.basic_1

When a volley against you is a Deflect, you answer with each sword in range: free, 75% damage, full accuracy and talents, once per sword.

Author: Live. riposte flag. AttackExecutor after QUALITY_DEFLECT.

Wire: effect (talent_bladework_basic_1)

Basic 2 — Scything Strikes

bladework.basic_2

When a sword hit connects, other enemies in your melee engagement reach take a 35% damage strike.

Author: Your reach bubble, not the primary's neighbors.

Wire: effect (talent_bladework_basic_2)

Advanced 1 — Clashing Steel

bladework.advanced_1

A Charge-enhanced sword hit forces a composure check and they cannot Disengage until they finish a real turn. Delay does not count.

Author: Pin until note_activation_finished. Walk-out still draws Reactive.

Wire: effect (talent_bladework_advanced_1)

Advanced 2 — Measure Once

bladework.advanced_2

If you Aim, your next sword attack is one spend that resolves twice at 75% damage.

Author: is_aiming. One AP. Two volleys. Not two activations.

Wire: effect (talent_bladework_advanced_2)

Mastery — Blademaster

bladework.mastery

If you defeat, knock down, or break an enemy (any weapon), your dash slot resets at −1 AP and your next sword attack is −1 AP.

Author: Break = composure broken. Floor 1 AP.

Wire: effect (talent_bladework_mastery)